Contagious Gaming Announces Private Placement of Units

VANCOUVER, British Columbia, Feb. 13, 2018 (GLOBE NEWSWIRE) — Contagious Gaming Inc. (TSX-V:CNS) (“Contagious Gaming” or the “Company”) is pleased to announce a non-brokered non-public placement of as much as 17,000,000 gadgets (the “Units”) at a price of $zero.06 in line with Unit (the “Offering Price”) for gross proceeds of up to $1,020,000 (the “Offering”).

Each Unit will encompass one common proportion (a “Common Share”) of the Company and one-half of-of 1 commonplace percentage buy warrant (each entire warrant a “Warrant”). Each Warrant will entitle the holder to purchase one extra Common Share at a rate of $0.10 for a duration of 24 months from the last of the Offering. The Warrants can have an acceleration provision pursuant to which the Company has the choice to force conversion if the weighted common each day trading rate of the Company’s not unusual stocks on the TSX Venture Exchange is $zero.25 or extra for 10 consecutive trading days.

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The Company may additionally pay a finder’s charge at the Offering within the quantity authorized via the policies of the TSX Venture Exchange (the “Exchange”).

All securities issued in connection with the Offering might be difficulty to a statutory keep period of four months plus an afternoon from the date of issuance in accordance with relevant securities rules.

The closing of the Offering is subject to a number of situations, such as receipt of all vital corporate and regulatory approvals, such as the Exchange. The internet proceeds from the Offering might be utilized by the Company for standard running capital.

This news release does now not represent a proposal to promote or a solicitation of a suggestion to shop for any of the securities defined on this information release inside the United States. Such securities have now not been, and could now not be, registered underneath the United States Securities Act of 1933, as amended (the “U.S. Securities Act”), or any kingdom securities laws, and, as a consequence, may not be provided or bought in the United States, or to or for the account or gain of individuals inside the United States or “U.S. Persons”, as such time period is described in Regulation S promulgated below the U.S. Securities Act, unless registered beneath the U.S. Securities Act and relevant state securities laws or pursuant to an exemption from such registration requirements.

About Contagious Gaming

Contagious Gaming Inc. (TSX-V: CNS) is a depended on software program developer focused on presenting dynamic gaming solutions for regulated gaming operators and lotteries around the world. Contagious Gaming offers sports activities betting, pool making a bet and gaming solutions targeted at the online gaming markets. Our unique offering of content material and generation can be introduced as a totally included provider throughout an unmarried, cutting-edge patron platform or may be supplied as standalone verticals.

Neither the TSX Venture Exchange nor its Regulation Services Provider (as that term is described in the rules of the TSX Venture Exchange) accept duty for the adequacy or accuracy of this release.

Certain facts in this information launch are considered ahead-looking in the that means of positive securities legal guidelines and are problem to crucial dangers, uncertainties, and assumptions. This forward‐looking fact consists of, amongst other matters, information with appreciate to the Company’s ideals, plans, expectations, anticipations, estimates, and intentions. The phrases “may also”, “could”, “must”, “could”, “suspect”, “outlook”, “accept as true with”, “count on”, “estimate”, “anticipate”, “intend”, “plan”, “target” and comparable words and expressions are used to become aware of forward‐searching records. The ahead-looking data in this information launch describes the Company’s expectations as of the date of this news launch.

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The effects or occasions predicted or expected in such ahead-looking information may additionally vary materially from actual effects or occasions. Material factors which could motive real results or events to differ materially from such forward-searching information encompass, among others, dangers springing up from trendy economic conditions and destructive industry occasions.

The Company cautions that the foregoing listing of cloth elements isn’t exhaustive. When counting on the Company’s ahead-looking information to make decisions, traders and others ought to cautiously consider the foregoing factors and different uncertainties and capability activities. The Company has assumed a sure progression, which won’t be found out. It has also assumed that the cloth elements mentioned in the previous paragraph will now not reason such forward-searching records to vary materially from actual outcomes or activities. However, the listing of those factors isn’t exhaustive and is the situation to change and there may be no warranty that such assumptions will reflect the real outcome of such objects or elements.

THE FORWARD-LOOKING INFORMATION CONTAINED IN THIS NEWS RELEASE REPRESENTS THE EXPECTATIONS OF THE COMPANY AS OF THE DATE OF THIS NEWS RELEASE AND, ACCORDINGLY, IS SUBJECT TO CHANGE AFTER SUCH DATE. READERS SHOULD NOT PLACE UNDUE IMPORTANCE ON FORWARD‐LOOKING INFORMATION AND SHOULD NOT RELY UPON THIS INFORMATION AS OF ANY OTHER DATE. WHILE THE COMPANY MAY ELECT TO, IT DOES NOT UNDERTAKE TO UPDATE THIS INFORMATION AT ANY PARTICULAR TIME.

Arising as a distinguished branch of game improvement in the Seventies after the massive fulfillment of arcade video games, game designers as we understand them these days have been tasked with designing the bulk of content material for the sport, consisting of the regulations, storyline, characters and general appeal. Today, game designing is a multi-million dollar enterprise that is handiest expected to develop larger as generation advances. Take a examine the timeline below to peer how the enterprise has developed and multiplied over time.

1952 – Willy Higinbotham creates what’s usually known as “the first online game.” Similar to table tennis, this 2 person game become performed on an oscilloscope.

1961 – A MIT student, Steve Russell, creates the first interactive game, Spacewars, played on mainframe computer systems.

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1971 – Computer Space, evolved by way of Nolan Bushnell and Ted Dabney (founders of Atari), becomes the primary video arcade sport released. Although it was immediately famous, many human beings determined the game too difficult.

1972 – Realizing the potential of video games, Magnavox released Odyssey, the primary home video gaming device. Most significantly even though, Atari is based and fast identified as the chief of the online game industry. Their first released recreation, Pong, became wildly a hit and soon have become to be had as a domestic model.

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